UPDATE in our Game Systems and Bugs


So, in another dev log, we talk about our Micro Game Manager. The last thing we show you was our divided manager in three deferents list. Well, we change that. 


I decide to implement a new method with scriptable objects. In this one, I decide to create two scriptable objects, the two have a list, full of the numbers that correspond to each micro game scene in the "scene in build".

   

Then in our script, I call for search in the folder of "Resources", where the scriptable’s are, and then we call for the information inside this list, depending on the case (if the player is inside the clinic or the civil registry). 

In this way, we have a more efficient and clean form to fill the list, and not having issues if one of the lists in the manager lost their information accidentally.


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